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Revised Nov 20, 2022

 

COED 5 V 5 COMPETITIVE NO - CONTACT RULES

 

 

NO FIGHTING - PLAYERS EJECTED AND ANY GAMES DECIDED ARE AT THE DISCRETION OF THE REFEREES AND/OR LEAGUE OFFICIALS.

DRINKING AND SMOKING ARE NOT ALLOWED AT THE FIELDS DURING THE GAMES. (It is illegal to smoke in the park in some cities and counties.) Indoor play is governed by facility rules.

SAFETY IS 1ST - ANY PLAYER THAT HAS VISIBLE BLOOD ON THEIR BODY OR CLOTHING CANNOT CONTINUE UNTIL THE INJURY IS TAKEN CARE OF OR THE CLOTHING IS DISCARDED. FIRST-AID KITS ARE AVAILABLE FOR MINOR INJURIES.

ROSTER

1a OFFICIAL ROSTERS MUST BE TURNED IN BY THE REGISTRATION DEADLINE. THIS MUST OCCUR BEFORE THE TEAM'S FIRST GAME. ONLY ONLINE REGISTRATION AND PAYMENT IS ACCEPTED.

1b NO MORE THAN 12 PLAYERS CAN OCCUPY THE ROSTER. ALL PLAYERS MUST BE AT LEAST AGE 16 (CERTIFIABLE DOCUMENT I.E. DRIVER'S LICENSE, ID CARD MUST BE ACCESSIBLE UPON REQUEST). 

1c SUBSTITUTE/PICKUP PLAYERS CANNOT BE ADDED ONCE THE ROSTER HAS BEEN TURNED IN. PLAYERS CANNOT SWITCH TEAMS ONCE THE ROSTER IS TURNED IN.

1d RANDOM OR PROTEST CHECKS OF THE ROSTER WILL OCCUR IF NECESSARY

1e PLAYERS MUST PLAY AT LEAST 2 GAMES TO BE ELIGIBLE FOR THE PLAYOFFS.

1f DISQUALIFICATION WILL OCCUR IF RULES ARE NOT FOLLOWED (THIS COULD MEAN THE ENTIRE GAME AND/OR TOURNAMENT. DISCRETIONARY REGARDING LEAGUE OFFICIALS)

1g TEAMS CAN PLAY WITH A MINIMUM OF 4 PLAYERS

1h IF TEAMS ARE MORE THAN 5 MINUTES LATE FOR THEIR SCHEDULED GAME, THE GAME WILL BEGIN IN THE 2ND HALF WHILE REWARDING THE PUNCTUAL TEAM 12 POINTS TO START OFF WITH. IF A FORFEIT IS DECIDED UPON THE WINNING TEAM IS REWARDED A 28 - 0 RESULT

THE GAME

2a FOR TOURNAMENTS, TWO - 15 MINUTE HALVES. FOR LEAGUES, TWO - 20 MINUTE HALVES. A 5 MINUTE HALF-TIME.(RUNNING CLOCK EXCEPT FOR THE LAST 2 MINUTES (ONE MINUTE FOR TOURNAMENTS) OF THE 2ND HALF, THEN PRO CLOCK IS IN EFFECT - BUT IF A TEAM IS AHEAD BY 14 POINTS OR MORE THE CLOCK IS CONTINUOUS)

2b COIN TOSS DETERMINES OFFENSE OR DEFENSE, THE OTHER TEAM CHOOSES DIRECTION IRREGARDLESS; 2ND HALF SIMPLY REVERSES DIRECTION AND BALL GOES TO OTHER SIDE AT THIS TIME

2c THIS GAME IS NOT PENALIZED WITH YARDAGE, BUT WILL SIMPLY PROVIDE A FIRST DOWN OR A LOSS OF DOWN

2d CLOCK WILL BE CONTINUOUS EXCEPT FOR TIMEOUTS. HOWEVER, AT THE LAST 2 MINUTES OF THE GAME (ONE MINUTE FOR TOURNAMENTS) THE CLOCK WILL STOP FOR INCOMPLETES, OUT OF BOUNDS, CHANGE OF POSSESSION (PRO CLOCK). DEFENSE MUST ALWAYS SET THE BALL. ONCE THE BALL IS SET THE PLAY CLOCK WILL CONTINUE. DEFENSE HAS 10 SECONDS TO SET THE BALL OR DELAY OF GAME WILL REWARD THE OFFENSE WITH A FIRST DOWN; IF OFFENSIVE STALLING IS DONE BY THE OFFENSE, THE OFFICIAL MAY STOP THE CLOCK (DISCRETIONARY)

2e THE BALL MUST MAKE CONTACT WITH THE GROUND BEFORE BEING SNAPPED BETWEEN THE LEGS TO THE QUARTERBACK

2f 2 PLAYERS MUST BE ON THE LINE OF SCRIMMAGE AT ALL TIMES

2g THE OFFENSE HAS 25 SECS FROM THE TIME THE BALL IS SET TO GET THE BALL INTO PLAY OR DELAY OF GAME WILL COST THE OFFENSE ONE DOWN. IF IT IS 4TH DOWN, THEN IT WILL BE A TURNOVER

2h OFFENSE TAKES POSSESSION OF THE BALL AT THEIR OWN 5 YARD LINE AND HAS 3 DOWNS TO ACHIEVE A FIRST DOWN. ONCE A TEAM CROSSES MIDFIELD, THEN THE TEAM IS AWARDED 3 DOWNS TO SCORE. IF A TEAM FAILS TO CONVERT A FIRST DOWN OR SCORE THE OTHER TEAM TAKES OVER FROM THEIR OWN 5 YARD LINE

2i AN INTERCEPTION CANNOT BE ADVANCED IN OVERTIME, OTHERWISE THE BALL IS SPOTTED WHERE THE FLAG IS PULLED

2j BALL IS SPOTTED WHERE THE BALL IS WHEN THE FLAG IS PULLED

2k IF AN OFFENSE PLAYER IS DOWN IN THEIR OWN END ZONE THEN A SAFETY IS DECLARED; AT THIS POINT THE BALL IS TURNED OVER TO THE DEFENSE'S 5-YARD LINE.

2l 2 POINTS ARE AWARDED FOR A SAFETY AND THE TEAM ALSO RETAINS THE BALL

OVERTIME [after both teams score, first possession of ball alternates]

3a IF THE TEAMS ARE TIED AT THE END OF REGULATION A COIN TOSS WILL DETERMINE OFFENSE OR DEFENSE

3b FOR TOURNAMENT PLAY: BOTH TEAMS WILL GET THE BALL FROM MID-FIELD AND WILL GET 2 PLAYS EACH. THE TEAM WITH THE MOST PENETRATION WINS THE GAME. IF BOTH TEAMS SCORE EQUALLY THE OVERTIME ATTEMPTS WILL CONTINUE UNTIL PENETRATION WINS OUT. IN OVERTIME AN INTERCEPTION CANNOT BE ADVANCED; IF THE BALL IS INTERCEPTED AT ANY POINT INVOLVING THE 2 PLAYS THE DRIVE IS DEAD, AND THE BALL IS AN AUTOMATIC TURNOVER. IF THE FIRST TEAM DOESN'T ADVANCE THE BALL, AND POSSIBLY HAS NEGATIVE YARDAGE, THE OPPOSING TEAM CAN EITHER SIMPLY DOWN THE BALL OR ADVANCE THE BALL JUST ENOUGH TO WIN.

3c FOR LEAGUE PLAY: THE BALL IS PLACED ON THE DEFENSE 10-YARD LINE. THE OFFENSE GETS ONE PLAY TO SCORE. THE OPPOSING TEAM THEN GETS THE BALL, AND THEY HAVE ONE PLAY TO SCORE. THE TEAM THAT SUCCESSFULLY SCORES THEN STOPS THE OTHER TEAM FROM SCORING WINS. IF THE GAME REMAINS TIED AFTER THREE OVERTIME POSSESIIONS FOR EACH TEAM THE GAME IS DECLARED A TIE. IF AN INTERCEPTION OCCURS AND IS RETURNED FOR A TOUCHDOWN, THE GAME ENDS AND THE INTERCEPTING TEAM WINS. 

RUSHING

4a ALL PLAYERS ARE ELIGIBLE TO RUSH THE QUARTERBACK

4b ANY PLAYER RUSHING THE QUARTERBACK MUST RUSH 7 YARDS FROM THE LINE OF SCRIMMAGE AND THIS WILL BE DESIGNATED BY THE DOWNFIELD OFFICIAL

4c RUSHER CANNOT RUN INTO THE TRAJECTORY OF A ROUTE RUNNER, UNLESS THE RUSHER'S ROUTE IS ESTABLISHED FIRST (DISCRETIONARY). RUSHER CANNOT RUSH UP THE MIDDLE THROUGH THE CENTER.

4d THE RUSHER IS ALLOWED A DIRECT LANE TO THE QUARTERBACK AS LONG AS HE OR SHE RUSHES FROM EITHER SIDE OF THE CENTER OR OUTSIDE THE BUNCH FORMATION. THE OFFENSE MUST AVOID INTERFERING WITH THE RUSHER IF HE OR SHE HAS ESTABLISHED A LANE.

RUNNING

5a RUNNING IS ALLOWED BY ANY PLAYER EXCEPT IN THE NO RUN ZONE. INCLUDING THE QB, BUT THE QB CAN ONLY RUN WHEN THE RUSHER CROSSES THE LINE OF SCRIMMAGE.

5b NO RUN ZONES ARE LOCATED 5 YARDS BEFORE MID-FIELD AND 5-YARDS BEFORE THE END ZONE.  YOU MAY NOT RUN THE BALL IN THE NO RUN ZONE (5-YARDS BEFORE THE FIRST DOWN AND END ZONE), ONLY FORWARD PASSES ARE ALLOWED.

5c HANDOFFS, PITCHES OR LATERALS ARE ALLOWED

5d SPINNING IS ALLOWED BUT A PLAYER CANNOT LEAVE THEIR FEET AT ALL (only allowed to leave feet to avoid injury)

 

PASSING

6a ALL PASSES ARE ALLOWED, BUT NO DOUBLE FORWARD PASSES ARE ALLOWED

6b SHUFFLE/SHOVEL PASSES ARE LEGAL

6c INTENTIONAL GROUNDING IS NOT ALLOWED (LOSS OF DOWN); SOMEONE MUST BE IN AREA (DISCRETIONARY RULE)

6d QB HAS 7 SECONDS TO THROW THE BALL

6e QB HAS TO BE SET BEFORE RECEIVING THE HIKE.

RECEIVING

7a ALL PLAYERS ARE ELIGIBLE TO RECEIVE PASSES

7b THE RECEIVER CAN LINE UP NEXT TO THE OUT OF BOUNDS LINE

7b ONLY ONE PLAYER CAN GO IN MOTION AT ONE TIME AND MOTION CAN RESET AS LONG AS IT IS BEFORE THE SNAP OF THE BALL

7c NO INTENTIONAL TIP-BACKS OR TIP-UPS DIRECTED TOWARD OTHER OFFENSIVE PLAYERS

7d ONLY ONE FOOT INBOUNDS IS REQUIRED FOR A LEGAL CATCH; IF THE LEAD FOOT TOUCHES THE OUT OF BOUNDS LINE FIRST IT IS RULED A NO-CATCH

7e IF A PLAYER GOES OUT OF BOUNDS WITHOUT BEING FORCED OUT, THIS PLAYER CANNOT BE THE FIRST ONE TO TOUCH THE BALL BEFORE ESTABLISHING A RECEPTION

DEAD BALLS

8a ONCE FLAGS ARE PULLED

8b WHEN PLAYER STEPS OUT OF BOUNDS

8c WHEN BALL, KNEE, ELBOW TOUCH THE GROUND

8d IF PLAYER'S FLAG FALLS OFF, PLAYER IS DOWN IMMEDIATELY; IF FLAG FALLS OFF BEFORE THE CATCH THE PLAYER IS DOWN AT THE SPOT OF THE RECEPTION

8e WHEN TOUCHDOWN IS SCORED

8f CANNOT FUMBLE THE BALL FORWARD, BALL DEAD WHERE FUMBLE BEGAN; UNLESS FUMBLE FALLS INTO POSSESSION OF THE DEFENSE (INTERCEPTION)

SCORES

9a A TOUCHDOWN IS WORTH 6 POINTS FOR ALL MALE PARTICIPANTS. A TOUCHDOWN IS WORTH 7 POINTS IF A FEMALE IS INVOLVED

9b EXTRA POINTS ARE ALWAYS FROM THE 6 YARD LINE. 1 POINT IS AWARDED FOR ALL MALE. 2 POINTS IS AWARDED IF A FEMALE IS INVOLVED

9c THE TEAM THAT IS AHEAD AT THE END OF REGULATION WINS THE GAME

TIMEOUTS

10a EACH TEAM IS AWARDED ONE 1- MINUTE TIME OUT PER HALF

10b NO TIMEOUTS IN OVERTIME

CONTACT

11a NO CONTACT ALLOWED AT ANY TIME, INCLUDING DOWNFIELD, NO BLOCKING, NO BUMPING, NO BRUSHING, NO HANDS, NO HOLDING, NO RESTRICTING, NO IMPEDING, NO PICK PLAYS

OFFENSIVE PENALTIES

12a ANY OFFENSIVE PENALTY WILL RESULT IN A SIMPLE LOSS OF DOWN AND WILL RETURN THE BALL TO THE LAST LINE OF SCRIMMAGE. IF IT IS 3RD DOWN A TURNOVER WILL OCCUR. (WITH THE EXCEPTION OF FLAG GUARDING AND FLAGS OUT OF PLACE, WHICH ARE SIMPLY A DEAD BALL.)

12b ILLEGAL SNAPS-LOSS OF DOWN

12c ILLEGAL FORWARD PASS -LOSS OF DOWN

12d ILLEGAL MOTION -LOSS OF DOWN

12e FALSE START- LOSS OF DOWN

12f INTENTIONAL GROUNDING - LOSS OF DOWN

12g BLOCKING DOWNFIELD-LOSS OF DOWN

12h IMPEDING THE RUSHER-LOSS OF DOWN

 

12i ILLEGAL PICK-LOSS OF DOWN

12j FLAG GUARDING- IS ONLY A DEAD BALL AT THE SPOT OF THE INFRACTION. (LEAVING THE FEET IS CONSIDERED FLAG GUARDING)

12k PASS INTERFERENCE -LOSS OF DOWN

12l LOWERING HEAD OR DIPPING SHOULDER -LOSS OF DOWN. SQUAT DIPPING IS LEGAL AS LONG AS THE FLAGS ARE NOT GUARDED AND THE DIPPING DOESN'T RESULT IN OFFENSIVE CONTACT INTO ANOTHER PLAYER.

12m IF THE FLAGS ARE OUT OF POSITION AND SEEN BY THE REF PLAYER IS DOWN AT THE SPOT (THIS AND FLAG GUARDING ARE THE ONLY PENALTY THAT FREEZES THE PLAY AT THE SPOT OF INFRACTION. KEEP IN MIND THAT FLAGS ARE PUSHED OUT OF POSITION AT TIMES (DISCRETIONARY).

12m OFFSIDES/ENCROACHMENT

12n ILLEGAL RUN (RUNNING INSIDE THE NO RUN ZONE) – LOSS OF DOWN

DEFENSIVE PENALTIES

13a ANY DEFENSIVE PENALTIES WILL SIMPLY PROVIDE A 1ST DOWN; IF A TEAM HAS MADE YARDAGE GAIN COUPLED WITH A DEFENSIVE PENALTY, THEY WILL BE REWARDED THE YARDS OR A 1ST DOWN AT THE ORIGINAL LINE OF SCRIMMAGE UNLESS PASS INTERFERENCE OCCURS, WHICH IS A SPOT FOUL AND AN AUTOMATIC FIRST DOWN. REPEAT INTENTIONAL PASS INTERFERENCE BY THE DEFENSE WILL RESULT IN PLACING THE BALL AT THE 1-YARD LINE AND WILL RESULT IN A FIRST DOWN. ADDITIONAL REPEAT PENALTIES WILL RESULT IN UNSPORTSMANLIKE CONDUCT AND MAY RESULT WITH EJECTION OF THAT PLAYER.

13b OFF-SIDES

13c ILLEGAL RUSHING AND BLITZES

13d ILLEGAL CONTACT (TACKLE, BLOCKING, ETC.)

13e HOLDING AND REPEAT HOLDING BY THE DEFENSE WILL RESULT IN PLACING THE BALL AT THE 1-YARD LINE AND WILL RESULT IN A FIRST DOWN. ADDITIONAL REPEAT PENALTIES WILL RESULT IN UNSPORTSMANLIKE CONDUCT AND MAY LEAD TO A DISQUALIFICATION OF THAT PLAYER.

13f ILLEGAL DEFLAGGING

13g ROUGHING THE QUARTERBACK

13h PASS INTERFERENCE-SPOT FOUL

13i DELAY OF GAME OR HOLDING THE BALL

13j LAST ONE STANDING RULE IS IN EFFECT; A PLAYER THAT HAS ONE PERSON TO BEAT AND IS TACKLED IS AWARDED AN AUTOMATIC TOUCHDOWN

13k DEFENSIVE PENALTY CANNOT END THE GAME

UNIFORMS

14a CLEATS ARE ACCEPTABLE, EXCEPT FOR METAL CLEATS/SPIKES

14b SHIRTS/JERSEYS CAN HANG, BUT FLAGS MUST BE ON THE OUTSIDE OF SHIRTS/JERSEYS; ALL JERSEYS MUST MATCH OR PENNIES WILL BE WORN

14c TIGHTS OR SHORTS ARE PERMISSIBLE

14d LEAGUE SUPPLIED FLAGS ONLY ONES ALLOWED 

14e FLAGS MUST BE 1.5 INCHES WIDE AND 12 INCHES LONG

14f FLAGS MUST BE WORN IN A MANNER WHERE ONE IS ON EACH SIDE

14g IF THE FLAGS ARE OUT OF POSITION ON THE BALL CARRIER, AND SEEN BY THE REF, HE IS DOWN AT THE SPOT (THIS WILL FREEZE THE PLAY AT THE SPOT OF INFRACTION)

14h SHORTS WITH POCKETS ARE NOT ALLOWED. POCKETS MUST BE SEWED, ZIPPED OR TAPED SHUT.

FIELD DIMENSIONS

15a LENGTH OF GOAL LINE TO GOAL LINE IS 50 YARDS

15b END ZONES ARE 7 YARDS

15c TOTAL DISTANCE OF FIELD OF PLAY IS 64 YARDS

15d WIDTH OF FIELD OF PLAY IS 25 YARDS

BALL SIZE

16a JUNIOR SIZE UP TO NFL PROFESSIONAL SIZE