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COED 5 V 5 COMPETITIVE NO -
CONTACT RULES
NO FIGHTING - PLAYERS EJECTED AND ANY GAMES DECIDED ARE AT THE
DISCRETION OF THE REFEREES AND/OR LEAGUE OFFICIALS.
DRINKING AND SMOKING ARE NOT ALLOWED AT THE FIELDS DURING THE
GAMES. (It is illegal to smoke in the park in some cities and counties.) Indoor
play is governed by facility rules.
SAFETY IS 1ST - ANY PLAYER THAT HAS VISIBLE
BLOOD ON THEIR BODY OR CLOTHING CANNOT CONTINUE UNTIL THE INJURY IS TAKEN CARE
OF OR THE CLOTHING IS DISCARDED. FIRST-AID KITS ARE AVAILABLE FOR MINOR
INJURIES.
ROSTER
1a OFFICIAL ROSTERS MUST BE TURNED IN BY
THE REGISTRATION DEADLINE. THIS MUST OCCUR BEFORE THE TEAM'S FIRST GAME. ONLY ONLINE REGISTRATION AND PAYMENT IS ACCEPTED.
1b NO MORE THAN 12 PLAYERS CAN OCCUPY THE ROSTER. ALL PLAYERS
MUST BE AT LEAST AGE 16 (CERTIFIABLE DOCUMENT I.E. DRIVER'S LICENSE, ID CARD
MUST BE ACCESSIBLE UPON REQUEST).
1c SUBSTITUTE/PICKUP PLAYERS CANNOT BE
ADDED ONCE THE ROSTER HAS BEEN TURNED IN. PLAYERS CANNOT SWITCH TEAMS ONCE THE
ROSTER IS TURNED IN.
1d RANDOM OR PROTEST CHECKS OF THE ROSTER WILL OCCUR IF
NECESSARY
1e PLAYERS MUST PLAY AT
LEAST 2 GAMES TO BE ELIGIBLE FOR THE PLAYOFFS.
1f DISQUALIFICATION
WILL OCCUR IF RULES ARE NOT FOLLOWED (THIS COULD MEAN THE ENTIRE GAME AND/OR
TOURNAMENT. DISCRETIONARY REGARDING LEAGUE OFFICIALS)
1g TEAMS CAN PLAY WITH A MINIMUM OF 4
PLAYERS
1h IF TEAMS ARE MORE
THAN 5 MINUTES LATE
FOR THEIR SCHEDULED GAME, THE GAME WILL BEGIN IN THE 2ND HALF
WHILE REWARDING THE PUNCTUAL TEAM 12 POINTS TO START OFF WITH. IF A FORFEIT IS
DECIDED UPON THE WINNING TEAM IS REWARDED A 28 - 0 RESULT
THE GAME
2a FOR TOURNAMENTS, TWO
- 15 MINUTE HALVES. FOR LEAGUES, TWO - 20 MINUTE HALVES. A 5
MINUTE HALF-TIME.(RUNNING CLOCK EXCEPT FOR THE
LAST 2 MINUTES (ONE MINUTE FOR TOURNAMENTS) OF THE 2ND HALF,
THEN PRO CLOCK IS IN EFFECT - BUT IF A TEAM IS AHEAD BY 14 POINTS OR MORE THE
CLOCK IS CONTINUOUS)
2b COIN TOSS DETERMINES OFFENSE OR DEFENSE, THE OTHER TEAM
CHOOSES DIRECTION IRREGARDLESS; 2ND HALF SIMPLY REVERSES
DIRECTION AND BALL GOES TO OTHER SIDE AT THIS TIME
2c THIS GAME IS NOT PENALIZED WITH
YARDAGE, BUT WILL SIMPLY PROVIDE A FIRST DOWN OR A LOSS OF DOWN
2d CLOCK WILL BE CONTINUOUS EXCEPT FOR TIMEOUTS. HOWEVER, AT
THE LAST 2 MINUTES OF THE GAME (ONE MINUTE FOR TOURNAMENTS) THE CLOCK WILL STOP
FOR INCOMPLETES, OUT OF BOUNDS, CHANGE OF POSSESSION (PRO CLOCK). DEFENSE MUST
ALWAYS SET THE BALL. ONCE THE BALL IS SET THE PLAY CLOCK WILL CONTINUE. DEFENSE
HAS 10 SECONDS TO SET THE BALL OR DELAY OF GAME WILL REWARD THE OFFENSE WITH A
FIRST DOWN; IF OFFENSIVE STALLING IS DONE BY THE OFFENSE, THE OFFICIAL MAY STOP
THE CLOCK (DISCRETIONARY)
2e THE BALL MUST MAKE CONTACT WITH THE GROUND BEFORE BEING
SNAPPED BETWEEN THE LEGS TO THE QUARTERBACK
2f 2 PLAYERS MUST BE ON THE LINE OF SCRIMMAGE AT ALL TIMES
2g THE OFFENSE HAS 25 SECS FROM THE TIME THE BALL IS SET TO
GET THE BALL INTO PLAY OR DELAY OF GAME WILL COST THE OFFENSE ONE DOWN. IF IT
IS 4TH DOWN, THEN IT WILL BE A TURNOVER
2h OFFENSE TAKES POSSESSION OF THE BALL AT THEIR OWN 5 YARD
LINE AND HAS 3 DOWNS TO ACHIEVE A FIRST DOWN. ONCE A TEAM CROSSES MIDFIELD,
THEN THE TEAM IS AWARDED 3 DOWNS TO SCORE. IF A TEAM FAILS TO CONVERT A FIRST
DOWN OR SCORE THE OTHER TEAM TAKES OVER FROM THEIR OWN 5 YARD LINE
2i AN INTERCEPTION CANNOT BE ADVANCED IN OVERTIME, OTHERWISE
THE BALL IS SPOTTED WHERE THE FLAG IS PULLED
2j BALL IS SPOTTED WHERE THE BALL IS WHEN THE FLAG IS PULLED
2k IF AN OFFENSE PLAYER IS DOWN IN THEIR OWN END ZONE THEN A SAFETY IS DECLARED; AT THIS POINT THE BALL IS
TURNED OVER TO THE DEFENSE'S 5-YARD LINE.
2l 2 POINTS ARE AWARDED FOR A SAFETY AND
THE TEAM ALSO RETAINS THE BALL
OVERTIME [after both teams score, first
possession of ball alternates]
3a IF THE TEAMS ARE
TIED AT THE END OF REGULATION A COIN TOSS WILL DETERMINE OFFENSE OR DEFENSE
3b FOR TOURNAMENT
PLAY: BOTH TEAMS WILL GET THE BALL FROM MID-FIELD AND WILL GET 2 PLAYS
EACH. THE TEAM WITH THE MOST PENETRATION WINS THE GAME. IF BOTH TEAMS
SCORE EQUALLY THE OVERTIME ATTEMPTS WILL CONTINUE UNTIL PENETRATION WINS
OUT. IN OVERTIME AN INTERCEPTION CANNOT BE ADVANCED; IF THE
BALL IS INTERCEPTED AT ANY POINT INVOLVING THE 2 PLAYS THE DRIVE IS DEAD, AND
THE BALL IS AN AUTOMATIC TURNOVER. IF THE FIRST TEAM DOESN'T
ADVANCE THE BALL, AND POSSIBLY HAS NEGATIVE YARDAGE, THE OPPOSING TEAM CAN
EITHER SIMPLY DOWN THE BALL OR ADVANCE THE BALL JUST ENOUGH TO WIN.
3c FOR LEAGUE PLAY: THE BALL IS PLACED ON
THE DEFENSE 10-YARD LINE. THE OFFENSE GETS ONE PLAY TO SCORE. THE
OPPOSING TEAM THEN GETS THE BALL, AND THEY HAVE ONE PLAY TO SCORE. THE TEAM
THAT SUCCESSFULLY SCORES THEN STOPS THE OTHER TEAM FROM SCORING WINS. IF THE
GAME REMAINS TIED AFTER THREE OVERTIME POSSESIIONS FOR EACH TEAM THE GAME IS
DECLARED A TIE. IF AN INTERCEPTION OCCURS AND IS RETURNED FOR A TOUCHDOWN, THE
GAME ENDS AND THE INTERCEPTING TEAM WINS.
RUSHING
4a ALL PLAYERS ARE ELIGIBLE TO RUSH THE
QUARTERBACK
4b ANY PLAYER RUSHING THE QUARTERBACK MUST RUSH 7 YARDS FROM
THE LINE OF SCRIMMAGE AND THIS WILL BE DESIGNATED BY THE DOWNFIELD OFFICIAL
4c RUSHER CANNOT RUN INTO THE TRAJECTORY
OF A ROUTE RUNNER, UNLESS THE RUSHER'S ROUTE IS ESTABLISHED FIRST
(DISCRETIONARY). RUSHER CANNOT RUSH UP THE MIDDLE THROUGH THE CENTER.
4d THE RUSHER IS ALLOWED A DIRECT LANE TO THE QUARTERBACK AS
LONG AS HE OR SHE RUSHES FROM EITHER SIDE OF THE CENTER OR OUTSIDE THE BUNCH
FORMATION. THE OFFENSE MUST AVOID INTERFERING WITH THE RUSHER IF HE OR SHE HAS
ESTABLISHED A LANE.
RUNNING
5a RUNNING IS ALLOWED BY ANY PLAYER EXCEPT IN THE NO RUN ZONE.
INCLUDING THE QB, BUT THE QB CAN ONLY RUN WHEN THE RUSHER CROSSES THE LINE OF
SCRIMMAGE.
5b NO RUN ZONES ARE
LOCATED 5 YARDS BEFORE MID-FIELD AND 5-YARDS BEFORE THE END ZONE. YOU MAY NOT RUN THE BALL IN THE NO RUN ZONE
(5-YARDS BEFORE THE FIRST DOWN AND END ZONE), ONLY FORWARD PASSES ARE ALLOWED.
5c HANDOFFS, PITCHES OR LATERALS ARE ALLOWED
5d SPINNING IS ALLOWED
BUT A PLAYER CANNOT LEAVE THEIR FEET AT ALL (only allowed to leave feet to
avoid injury)
PASSING
6a ALL PASSES ARE ALLOWED, BUT NO DOUBLE FORWARD
PASSES ARE ALLOWED
6b SHUFFLE/SHOVEL PASSES ARE LEGAL
6c INTENTIONAL GROUNDING IS NOT ALLOWED (LOSS OF DOWN);
SOMEONE MUST BE IN AREA (DISCRETIONARY RULE)
6d QB HAS 7 SECONDS TO THROW THE BALL
6e QB HAS TO BE SET BEFORE RECEIVING THE HIKE.
RECEIVING
7a ALL PLAYERS ARE ELIGIBLE TO RECEIVE PASSES
7b THE RECEIVER CAN LINE UP NEXT TO THE OUT OF BOUNDS LINE
7b ONLY ONE PLAYER CAN GO IN MOTION AT ONE TIME AND MOTION
CAN RESET AS LONG AS IT IS BEFORE THE SNAP OF THE BALL
7c NO INTENTIONAL TIP-BACKS OR TIP-UPS DIRECTED TOWARD OTHER
OFFENSIVE PLAYERS
7d ONLY ONE FOOT INBOUNDS IS
REQUIRED FOR A LEGAL CATCH; IF THE LEAD FOOT TOUCHES THE OUT OF BOUNDS LINE
FIRST IT IS RULED A NO-CATCH
7e IF A PLAYER GOES OUT OF BOUNDS WITHOUT
BEING FORCED OUT, THIS PLAYER CANNOT BE THE FIRST ONE TO TOUCH THE BALL BEFORE
ESTABLISHING A RECEPTION
DEAD BALLS
8a ONCE FLAGS ARE
PULLED
8b WHEN PLAYER STEPS
OUT OF BOUNDS
8c WHEN BALL, KNEE,
ELBOW TOUCH THE GROUND
8d IF PLAYER'S FLAG FALLS OFF, PLAYER IS DOWN IMMEDIATELY; IF
FLAG FALLS OFF BEFORE THE CATCH THE PLAYER IS DOWN AT THE SPOT OF THE RECEPTION
8e WHEN TOUCHDOWN IS
SCORED
8f CANNOT FUMBLE THE
BALL FORWARD, BALL DEAD WHERE FUMBLE BEGAN; UNLESS FUMBLE FALLS INTO POSSESSION
OF THE DEFENSE (INTERCEPTION)
SCORES
9a A TOUCHDOWN IS WORTH 6 POINTS FOR ALL MALE PARTICIPANTS. A
TOUCHDOWN IS WORTH 7 POINTS IF A FEMALE IS INVOLVED
9b EXTRA POINTS ARE ALWAYS FROM THE 6 YARD LINE. 1 POINT IS
AWARDED FOR ALL MALE. 2 POINTS IS AWARDED IF A FEMALE IS INVOLVED
9c THE TEAM THAT IS AHEAD AT THE END OF REGULATION WINS THE
GAME
TIMEOUTS
10a EACH TEAM IS AWARDED ONE 1-
MINUTE TIME OUT PER HALF
10b NO TIMEOUTS IN OVERTIME
CONTACT
11a NO CONTACT ALLOWED AT ANY TIME,
INCLUDING DOWNFIELD, NO BLOCKING, NO BUMPING, NO BRUSHING, NO HANDS, NO
HOLDING, NO RESTRICTING, NO IMPEDING, NO PICK PLAYS
OFFENSIVE PENALTIES
12a ANY OFFENSIVE PENALTY WILL RESULT
IN A SIMPLE LOSS OF DOWN AND WILL RETURN THE BALL TO THE LAST LINE OF
SCRIMMAGE. IF IT IS 3RD DOWN A TURNOVER WILL OCCUR. (WITH THE EXCEPTION OF
FLAG GUARDING AND FLAGS OUT OF PLACE, WHICH ARE SIMPLY A DEAD BALL.)
12b ILLEGAL SNAPS-LOSS OF DOWN
12c ILLEGAL FORWARD PASS -LOSS OF
DOWN
12d ILLEGAL MOTION -LOSS OF DOWN
12e FALSE START- LOSS OF DOWN
12f INTENTIONAL GROUNDING - LOSS OF
DOWN
12g BLOCKING DOWNFIELD-LOSS OF DOWN
12h IMPEDING THE RUSHER-LOSS
OF DOWN
12i ILLEGAL PICK-LOSS OF DOWN
12j FLAG GUARDING- IS ONLY A DEAD BALL
AT THE SPOT OF THE INFRACTION. (LEAVING THE FEET IS CONSIDERED FLAG GUARDING)
12k PASS INTERFERENCE -LOSS OF DOWN
12l LOWERING HEAD OR DIPPING
SHOULDER -LOSS OF DOWN. SQUAT DIPPING IS LEGAL AS LONG AS THE FLAGS ARE NOT
GUARDED AND THE DIPPING DOESN'T RESULT IN OFFENSIVE CONTACT INTO ANOTHER
PLAYER.
12m IF THE FLAGS ARE OUT OF POSITION AND SEEN
BY THE REF PLAYER IS DOWN AT THE SPOT (THIS AND FLAG GUARDING ARE THE ONLY
PENALTY THAT FREEZES THE PLAY AT THE SPOT OF INFRACTION. KEEP IN MIND THAT
FLAGS ARE PUSHED OUT OF POSITION AT TIMES (DISCRETIONARY).
12m OFFSIDES/ENCROACHMENT
12n ILLEGAL RUN (RUNNING INSIDE THE NO RUN
ZONE) – LOSS OF DOWN
DEFENSIVE PENALTIES
13a ANY DEFENSIVE PENALTIES WILL SIMPLY
PROVIDE A 1ST DOWN; IF A TEAM HAS MADE YARDAGE GAIN COUPLED
WITH A DEFENSIVE PENALTY, THEY WILL BE REWARDED THE YARDS OR A 1ST DOWN
AT THE ORIGINAL LINE OF SCRIMMAGE UNLESS PASS INTERFERENCE OCCURS, WHICH IS A
SPOT FOUL AND AN AUTOMATIC FIRST DOWN. REPEAT INTENTIONAL PASS INTERFERENCE BY
THE DEFENSE WILL RESULT IN PLACING THE BALL AT THE 1-YARD LINE AND WILL RESULT
IN A FIRST DOWN. ADDITIONAL REPEAT PENALTIES WILL RESULT IN UNSPORTSMANLIKE
CONDUCT AND MAY RESULT WITH EJECTION OF THAT PLAYER.
13b OFF-SIDES
13c ILLEGAL RUSHING AND BLITZES
13d ILLEGAL CONTACT (TACKLE, BLOCKING,
ETC.)
13e HOLDING AND REPEAT HOLDING BY THE DEFENSE WILL RESULT IN PLACING
THE BALL AT THE 1-YARD LINE AND WILL RESULT IN A FIRST DOWN. ADDITIONAL REPEAT
PENALTIES WILL RESULT IN UNSPORTSMANLIKE CONDUCT AND MAY LEAD TO A
DISQUALIFICATION OF THAT PLAYER.
13f ILLEGAL DEFLAGGING
13g ROUGHING THE QUARTERBACK
13h PASS INTERFERENCE-SPOT FOUL
13i DELAY OF GAME OR HOLDING THE
BALL
13j LAST ONE STANDING RULE IS IN
EFFECT; A PLAYER THAT HAS ONE PERSON TO BEAT AND IS TACKLED IS AWARDED AN
AUTOMATIC TOUCHDOWN
13k DEFENSIVE PENALTY CANNOT END THE GAME
UNIFORMS
14a CLEATS ARE
ACCEPTABLE, EXCEPT FOR METAL CLEATS/SPIKES
14b SHIRTS/JERSEYS CAN HANG, BUT
FLAGS MUST BE ON THE OUTSIDE OF SHIRTS/JERSEYS; ALL JERSEYS MUST MATCH OR
PENNIES WILL BE WORN
14c TIGHTS OR SHORTS ARE PERMISSIBLE
14d LEAGUE
SUPPLIED FLAGS ONLY ONES ALLOWED
14e FLAGS MUST BE 1.5 INCHES WIDE AND 12 INCHES
LONG
14f FLAGS MUST BE WORN
IN A MANNER WHERE ONE IS ON EACH SIDE
14g IF THE FLAGS ARE OUT OF POSITION
ON THE BALL CARRIER, AND SEEN BY THE REF, HE IS DOWN AT THE SPOT (THIS WILL
FREEZE THE PLAY AT THE SPOT OF INFRACTION)
14h SHORTS WITH POCKETS ARE NOT ALLOWED.
POCKETS MUST BE SEWED, ZIPPED OR TAPED SHUT.
FIELD DIMENSIONS
15a LENGTH OF GOAL LINE TO GOAL LINE IS 50
YARDS
15b END ZONES ARE 7 YARDS
15c TOTAL DISTANCE OF FIELD OF PLAY IS 64 YARDS
15d WIDTH OF FIELD OF PLAY IS 25 YARDS
BALL SIZE
16a JUNIOR SIZE UP TO NFL PROFESSIONAL SIZE